

I mean i really doubt it does, especially if they started the rendering engine on DX. The problem is that the game is basically saying it needs the legacy APIs from old OpenGL, which. Irick can't get it to to run, but the devs might fix it. If you find an PPA for experimental Mesa builds then you might be able to run the game on Intel hardware sometime soon. The minimum requirements are a 1 GB Dedicated graphics card, not integrated. And even if it did, it would not be remotely supported. The only exceptions are the AMD and Nvidia binary blobs, which break approximately every Tuesday.

But beyond that, this isn't an issue that only affects the Intel HD 4000, this affects _all_ graphics cards under linux, they _all_ use Mesa or the even lower profile Gallium3D. In fact, it is even more powerful than a 640. The Intel HD 4000 has more than 1.5gb of ram it can alocate and is much more powerful than a 8600. So it would be more than capable of running the game. Graphics:DirectX 9 compatible video card with 1GB, ATI X800, NVidia 8600 or better I had a newer card with only 512MB of ram, and that couldn't run NS2, there is no chance with an IGP, even if it was supported, which it isn't.

Purely to do with the Video card requiring a minimum of 1gb Ram. UWE stated very early in development that onboard graphics are not supported.
